Introduction to Apple's 2D engine SpriteKit in ios development, iosspritekit
In ios development, Apple's 2D engine SpriteKit is introduced. Recently, Apple's own 2D engine SpriteKit and 3D engine SceneKit have been studied. Before the start, we need to explain objectively,
IOS 2D game development framework SpriteKit --> continuous (create enemy genie), iosspritekit --
This includes the spritekit mentioned later. I will focus on a case. This case is a simple 2d airplane war game. Today, I am talking about creating a hostile genie, that is, a hostile plane, hostile planes are constantly refreshed to the screen ..... of course, the cl
IOS development-game screen adaptation (SpriteKit) and iosspritekit
When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games.
In this way, we need to consider the different resolutions of different devices, which is troublesome to process.
For example, according to the official practice, we need to provide such as xx.png, xx@2x.png, xx@3x.png, xx ~ IPad
When we develop an app, we usually want it to run on the IPhone, IPad, Mac, and especially the game.This will require us to consider the different devices different resolution, processing is more troublesome.For example, according to the official practice, we need to provide such as xx.png, [email protected], [email protected], xx~ipad.png, and [email protected] Such a different picture,There is also a large number of if (...) written in the program. {...} else if {...} This kind of code to dist
the scene, and is called every second .*/ the-(void) Update: (cftimeinterval) currenttime {98[Self Backmove:2]; About - 101 }102 103 @endUiviewcontroller Call1- (void) Viewdidload2 {3 [Super Viewdidload];4 5 //Configure the view.6Skview * Skview = (Skview *) Self.view;7Skview.showsfps =YES;8Skview.showsnodecount =YES;9 /*Sprite Kit applies additional optimizations to improve rendering performance*/TenSkview.ignoressiblingorder =YES; One A -Gamescene *scene =[[Gamescen
IOS development-game screen adaptation (SpriteKit)
When we develop an App, we usually want it to run simultaneously on the iPhone, iPad, and Mac, especially games.
In this way, we need to consider the different resolutions of different devices, which is troublesome to process.
For example, according to the official practice, we need to provide such as xx.png, xx@2x.png, xx@3x.png, xx ~ IPad.png, and xx ~ Di
IOS Dev (49) official SpriteKit Game template of Apple
Basic Architecture-AppDelegate-ViewController: Basic VC. -MyScene: animation scenarios, processing actions, and so on.Instantiate a ViewController in AppDelegate and instantiate a MyScene in ViewController.AppDelegate- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{ self.window = [[UIWin
First, the main realizationToday Spritekit implements the creation of the Player Character wizard (Skspritenode *), which increases the gesture action of the character Sprite, and the added gesture calculation method is not the same as in Objective-c. Because the coordinate system used by OBJECTIVE-C is not the same as the coordinate system used by Spritekit, the wizard's collision check code is added later
This includes the following Spritekit I will be around a case, this case is a simple 2d aircraft war game, today I say the creation of hostile elves, is hostile aircraft, hostile aircraft is constantly refreshed to the screen .... Of course, the class involved in fact is still, elves, and materials two classes, the two classes in the first two cases have appeared, the use of the same method, mainly look at the logic, I here is mainly to achieve a peri
particularly mention the combination of physical engines and Sprite actions.
Let's first look at how the physical engine works:
In a game update cycle, the system mainly performs the following four steps:
1. the system first calls the Update method rewritten by the user to Update the game logic,
2. the system automatically processes the Sprite action (SKAction), leaving the didEvaluateActions Method for developers to rewrite the update logic that can be executed only after the Sprite action is
11. spritekit journey-node carnival at the end, 11. spritekit journey11. spriteKit journey-node carnival at the end
This article isSprite kit journeyOf course, this is just the beginning. In addition, I have completed onesprite KitTeaching Software. We hope to provide more support.
Section directory:01. About sprite_kit02.
SpriteKit game development [5] Rotation Anchorpoint, spritekit Game Development
Recently, I encountered some problems about the animation effect of rotation. I have a deeper understanding of the rotation in SpriteKit in the process of solving the problem. I would like to summarize it here.
I want to achieve the following effect: A pipe rotates around the center
SpriteKit game development: [4] screen adaptation skills, spritekit Game DevelopmentScreen adaptation skills
Multi-screen resolution is really the opposite for developers! As the saying goes: If the screen is too different, I will stick to the southeast branch ~
However, for game development, once you understand the screen adaptation principle, it will be invincible to numerous screen resolutions.
When sta
The game in this article is completed using spritekit and swift language.
Spritekit is Apple's own game engine, which is better suited to the underlying API of the IOS system. However, its architecture and implementation are similar to cocos2d. So the usage is actually not much different, but spritekit is more lightwei
This article of the game uses Spritekit and swift language to complete.Spritekit is Apple's own game engine that fits the underlying API of the iOS system, but architecture and implementation mimic cocos2d. So the use of the fact that the difference is not small, just spritekit more lightweight.Program entryThe main function, like OC, points the entry to Appdeleg
11.spriteKit Journey--The carnival of the knot at the end of the story
This is the end of the Sprite Kit Journey , which is just the beginning, of course. In addition sprite Kit , I have completed a teaching software. Hope a lot of support.
Section directory:01. About Sprite_kit02.SpriteKit Forward View scene03.sprite_kit-looking Tree of nodes04.sprite_kit-looking textures05.sprite_kit forwa
1.Spritekit OverviewSpritekit is an apple-powered native 2D game framework that supports game development elements such as texture sprites, particle effects, physics engines, and more.Spritekit Advantages and Disadvantages:Spritekit's coordinate system:2. Introduction to common classes in Spritekit framework1.) Skview? Skview is the view used to present the Skscene node? You can use Presentscene: and Presen
How to Use the atlasc texture set (generated using TexturePacker) when developing a game using SpriteKit in xcode7.3)
Because the resource file to be used is a small set of images, we need to first generate a large image and include all the small images in it, the best way is to use a third-party tool to implement this function.
1. First download TexturePacker. The latest version when writing this article is 4.1.0.
For: https://www.codeandweb.com/bl
This is a similar to jumping Doodle small game, the protagonist constantly eat energy ball to get jumping energy to jump to a higher place, if the picture hit the black hole is hung ...In the game debugging process if you can know in real time the height of the protagonist is good, which will help the program ape dynamic judgment game victory and defeat logic.You can use Print to display the height in the console, but this is not very convenient to watch, simply let us put the height of the logo
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